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Hi again! So I got a second NES-001 PAL, and tried again with no luck. Using the USB tool from Krikzz I can see that the connection to the Everdrive is working. I have posted two pics here so that you can see. Any ideas on what I should try next? I really want this to work :)

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Have you been able to verify that the everdrive can play roms?

Hm, I've never tested SynthNes on windows 11 so I don't know if that is a problem.

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I'll get my cables tomorrow hopefully, then I´ll test the everdrive on my TV with rom games. 

Have you used windows 10 with SynthNes? I could maybe try to install it on my pc and see if that would do the trick. 

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SynthNes was developed on windows 10 so I know that works. Hm have you tried plugging in a controller to your nes and pressing the A button with the everdrive inserted? 

Also, was your sd card formatted using fat32?

Also part 2, are both your nes's pal? You may have to configure the cic.

I just got my Everdrive N8 Pro and I am trying to get everything up and running. I got a NES-001 for the record. 

So the PC is on, the Synthnes.exe boots up just fine. The nintendo has a solid red light and the "pling" sound from the USB to PC connection sounds when I turn on the power on the NES. But when I klick the "Deploy Rom" I get an error message saying: 

"Could not connect to the everdrive. Please make sure the USB cable is plugged in and the NES is powered on". I have tried with 4 different USB cabels and it does not help. 

Any suggestions on what I should do?

One thing I have thought of is if I need to setup the everdrive in some way as it is new. I have not connected my NES with the everdrive to a TV, as I don't have the cables for doing so at the moment. I have downloaded the latest everdrive OS and placed it on a SD card.

Hmm there shouldn't be any setup other than copying over the everdrive OS.  Are you connecting the USB cable directly to your computer or going through a hub?  I've had trouble trying to go through a hub before.

I'll grab the latest everdrive OS and verify that SynthNes still deploys. 

I've verified that Synthnes does work with the latest everdrive firmware.  Make sure you've dropped the EDN8 folder onto the root of your sd card. 

If you can't hook up your nes to make sure the everdrive is working correctly, you should be able to use the EDN8 link tool on krikzz's site to verify the setup.

Hi, thanks for support! I have ordered cables to be able to connect to TV together with a replacement pin connector. I fear that even though I get a solid red light on the NES it might be a Grey screen trouble. I will update you here once I have tested with the new connector.

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Hi! thanks for making this project, really awesome! So I had a question or two :) Can i map my own midi CC or are the ones in the manual set? Also the CC reference in the manual, is that all parameters which can be midi mapped or can I map other stuff as well, like for example the transpose buttons, invert buttons etc. Would be happy for answer! thanks

Hello, thank you for your interest in SynthNes! I'm sorry but the midi CC messages cannot be remapped and only the parameters listed in the manual can be controlled via CC.

It´s no probelm :) Just wanted to know. Planning on building an Arduino midi controller designed for Synthnes and needed know what I had to work with.

Hey there! This is so cool and I can't wait to give it a try once I have my N8 Pro. 

Is it possible to change the preloaded samples?

Unfortunately not.

Still an amazing job you have done. Thank you!

Hi Crispin - I develop a VST called RetroPlug that hosts a gameboy emulator within the plugin for use with LSDj and mGB within DAWs.  I recently bought an N8 pro with the intention of building something similar to SynthNes, that could eventually be integrated in to RetroPlug.  Since it looks like you've done most of the work here, I set about reverse engineering the companion app and have a pretty good understanding of whats going on and how to replicate it in a VST using the MIDI functionality, but I'd really like to go a bit deeper and work out whats going on in the NES rom too! Would you consider open sourcing this project, or at least be open to sharing the code with me?

I'll at least share the important bits of the ROM code with you on github.  The broad strokes of the main loop are:

  • Read the N8's USB FIFO 
  • Check if data is a valid packet using checksum
  • Poke the appropriate virtual registers in the NES according to the data in the packet

Would retroplug@tommitytom.co.uk be a good address to contact you at?

Yep that email is fine. Thanks!

I get the below error when launching the exe. Clicking Yes doesn't initiate any download. Can you advise what .NET runtime needs to be installed?

I'll try to figure out which runtime you need specifically, but in the meantime try downloading the latest.

FWIW I had to install .NET 5.0 Desktop Runtime (v5.0.0) to get it to launch

Thanks for the follow up. Unfortunately my computer will no longer boot so I was unable to get the info myself. Please post if you have any more issues.

I just got all the things needed to play and im already a big fan! Just wanted to ask if there's gonna be a way to turn off velocity for all incoming midi? 

The arpeggiator editor is cool too but it would be great if there's a way to compose with all channels using a similar window! 

Thank you! 

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I'm glad you're enjoying SynthNes.  You can turn off velocity by unchecking the "VEL" checkbox in the channel group.  The arpeggio editor for each channel can be summoned by clicking the "Edit" button next to the corresponding channel indicator in the "ARP" section (note the scrollbar).  Also, you should be able to trigger the arp pattern for all channels at once by changing your MIDI input channel to 6!  Let me know if you have any more questions.

And here is a video of the arp functionality I mentioned (multiple channels are edited at around 30 seconds).



Ah, yeah that makes sense! Thanks! 

Would this work on an AV Famicom with the Famicom version of the N8 Pro? I mean, I assume it would since it's technically the same system, but I figured I'd ask.

Hello there.  Any plans to bring this to MacOS?  

Sorry, no.

Very cool tool that gives me yet another reason to invest in an N8 Pro. 

I'm curious: do you have any intention (or capacity) to port the companion app to VST? Not sure how feasible it would be, but the gains for digital arrangement would be astronomical! Having an in-DAW UI would be incredible and could remove the OS specific restriction. Would also open the door to other MIDI handling like multiple inputs and modulation via automation or MIDI CC.

Keep up the awesome work! Will check back here if and when I score an N8 Pro!

I have a working prototype of the companion app running as a VST, but no concrete plans to release a VST.

That being said, SynthNes does support multiple Midi inputs and a lot of parameters are exposed to Midi CC.  While not as convenient as a native VST interface, a Midi loop back can be set up to pump automation from a daw to SynthNes.  If you watch the app UI in this video you'll see the channel parameters respond to the CC messages from Reaper: 

If you do pick up a N8 and have any questions about SynthNes, feel free to ask!

I never got it to work. I'll try again since it's been updated.

Which everdrive/Nintendo models are you trying to use SynthNes with?

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NES-001 and an Everdrive N8 Pro. checking the O.S. version... 2.11 from December 2021.

What behavior are you seeing? Does anything happen when you click the deploy button with the star? Have you tried using a different USB cable?

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Can it work with Nes classic mini?

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No, SynthNes requires an Everdrive Pro cartridge for communication.

I hope one day there will be software for nes mini :)

I am wondering if you are planning on manufacturing any cartridges to play this now that the Everdrive N8 Pro is selling for upwards of 1k due to the Ukrainian supply chain issues? 

No, manufacturing hardware is far beyond my capabilities. Hopefully krikzz will be able to return to their work someday.

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I hope so too! I have an Everdrive I use for musical production ROMs, homebrews and hacks. I read about this awesome tool and started looking.  Since I needed a pro version I went back to Stone Age Gamer only to find everything sold out. That’s when I heard Krikzz was hunkering down. Hope the war is over soon and hope to create music soon. Looks super fun. Let me know if you find a hardware workaround that allows me to use something else like Copynes or another flash cart.

Don't know if you'll see this in time, but it looks like krikzz's website has n8 pros in stock right now!

I managed to get one ordered from Krikzz’s site. Pretty pumped! Excited to try out SynthNES then! 

Any idea if this will also work on an Analogue Nt Mini?  All my real NES are currently broken...

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Yes, it works with the nt mini. Sounds great, too!

I finally got everything connected and got it working.  This is really cool.  I'm looking forward to the new features you previewed on youtube.

Wow, this project is amazing. I've been dialing in classic tones and jamming to my favorite NES themes. I was happily surprised to see some bonus presets in the latest update! I'd love to be able to share presets and maybe see what others have come up with—if anybody else is interested, what would be the best place to do that?

Any future plans to support the Famicom to take advantage of the extra VRC chips and other sound channels not available on the NES?

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No plans at this time, I'd have to acquire some hardware first.

Curious about this as well since the N8 Pro offers support for popular sound expansions out-of-the-box

The extra sound channels will most likely never be supported as it would require a major rewrite of the SynthNes ROM. I know, I'm disappointed too haha.

I absolutely love this, and really appreciate the time you spent putting this together!! 

I am curious though if there are any plans to be able to choose which midi device is being used because I was trying to rig something up so I could send midi signal from FL Studio to my midi keyboard (Keystep) and have that output everything to SynthNes since I'm guessing a VST version of this is outside the scope of your plans. 

This is also probably a problem specific to me, but my NES has a stereo output mod (Not sure who made it or when it was even installed since I got my NES from a coworker) but when I use that output, I only get audio for the pulse channels, and not the Triangle, Noise, or samples. Regular audio out works for all of the channels though! 

Also, if anyone's recently changed their pin connector you might not need to remove the top because the one I have lets games run without being pressed down. 

If you need help testing anything, I'd be glad to since I'm one of the few people seemingly who has both an EverDrive Pro, and synth stuff! 

Hey thanks for using SynthNes!  I'm excited to see someone dig in.

Not being able to select the input MIDI device is a glaring flaw that I may come back to at some point.  SynthNes will greedily open all of your MIDI devices and block them from being used by other software...I use loopMIDI when sequencing SynthNes from my DAW, not sure if loopMIDI will solve your problem though.

I am not familiar with how the stereo mods work, but I may look into seeing if I can support them later on (imagine the possibilities with two detuned pulse channels in stereo) .

I definitely am looking for feedback, so if you have any suggestions, or find something hard to use, let me know.  And if you're willing, version 2 is just about ready for testing.

Here's a preview of the arp editor


Any chance of an update to support the Famicom and the matching N8 Pro

Unfortunately I do not have a Famicom or Famicom N8 Pro to test with, but I am definitely willing to give it a try.  Do you have a Famicom with a Famicom N8 Pro?  If so, have you tried SynthNes on that setup?

tried it on my imported sharp twin, the pc software would not recognize that it was hooked up

Hm, looking through the code I don't see any reason why this wouldn't work on a Famicom, but I'll definitely keep looking. In the meantime, have you tried a different USB cable and a different USB port on your computer?

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I had pulled a bad cord out of my pile, the rom now loads. however the moment I try to send a single note to the console the pc software crashes. it does play the start up jingle and load the graphics. It is odd for there to be a problem as the only practical difference in hardware between the twin and the nes is the fact that the twin uses an earlier ppu revision "RP2C02E-0" which has a bug where OAMDATA and palette RAM are not readable.

Do you get an error dialog like this?


If so, can you click the details button, copy the text, and then paste the output in a comment here?  Thank you for being patient by the way.

Hello. Were you able to make it work on a Famicom/N8 Pro Fami? Thanks.

Can't wait to be able to buy a cart for this XD.

If you do purchase an everdrive  for use with SynthNes, make sure it is the Pro version.